 Crossfire Hell
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 AUTHOR:  joshcomm1 (Jon C. Randall)
 E-MAIL:  joshcomm@aol.com
 ICQ:     81658469
 MAP NAME: Crossfire Hell
 PRI MAP TYPE: Metal
 SEC MAP TYPE: Metal
 SIZE OF MAP: 3.16mb unzipped, 3.19mb zipped, 128mb, 30x30 Battle Map
 MAX NO. PLAYERS: 10
 TESTED: Yes
 TOOLS USED: Annihilator 1.6 beta, HPI View, HPI Pack, AIProfiler 2.5a, Paint Plus Pro 7.0, Notepad.
 REQUIRED FILES: TA:CC, Tamechpi2000.hpi, TAMEChpi2000b.hpi (and those files I have included with this battle map under "AI.zip").
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 "War, is hell.  So is being caught in a crossfire.  You survive, or you die."


 MAP TOPOGRAPHY:
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 This battle map has a moderate variable winds, and thermal vents for war.  Good metal resources are available.

 This battle map is used in both Multiplayer and in Skirmish Mode.  Has a standard gravity level.  You can have any type of battle option available to you on this battle map, whether it be air, land battles, or combo.  Everyone can have a full and complete base to operate out of.  This is a battle map you can thoroughly enjoy for learning the strategic and fine art of war.  You are challenged for logistics, supplies, planning, and skillful combat.  It was designed for the classic and full scale game of warfare.  The heights are accurate, and no voiding was needed due to the high walls.  Attention was paid to detail.  If your main battle tactics is flash rushing only.......you are in for a surprise.

  
 COMBINATION TILE SETS USED:
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 All metal tiles and features.


 ADDITIONAL INFORMATION:
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 This was designed for Single and Multiplay Mode.  It is used on current computer capabilites, and for the future, advanced, faster computer systems as well.  It is strategically balanced and enhanced.  Each base has encampment walls surrounding its own firing platform.  For more challenging gameplay, go non-nuclear with attack weapons (except for defensive anti-nuclear weapons).  Go to guns early.

 Start Positions are as follows:

	     1    
	       
	   8    5

	4  10  9  3
            
	   6   7   

	     2    

 Ideally for 8 - 10 players, it gets intense with the ai's I have included for up to 10 players.  These ai's will attack, and not be shy about it.  Depending upon the position you draw, depends upon how fast you get hit, early......or later........but it will come.

 Meet AiLaHo and H A L, the two ai's I have created for your use.  

 Hal is a true triadic AI, with a mind of its own.  It is a non-cheating AI for Cavedog Units only.  The "H A L - Multiversal War AI" is Hard And Lethal.  It is very methodical and progressive.  You will see what Chris Taylor meant in his quote: "I dream about throwing hundreds of units into battle.  Crashing smoldering hulks of metal, explosions, mayhem, and victory!"  You better have a tight defensive posture.  It is used for naval, air, and land use.

  You'll be surprised as to its sophistication of the "AiLaHo Advanced AI"  I used C_A_P's excellent AI Profiler 2.5a in creating it.  It is also non-cheating, and I created it specifically for my battle map "Arena Annihilare."  You will need to be building one step ahead of this AI to survive in "Skirmish Mode," with 9 computer AI's against you.  Then you'll understand why it is called "Advanced."  AiLaHo is used for any non-naval (land/air only) battle maps that have good resources, with Cavedog units.

 1.  Put "Crossfire Hell.ufo" into your C:\Cavedog\Totala file:

 2.  Execute the "AI.zip" and extract to your C:\Cavedog\Totala\AI file the following AI's:

AiLaHo Advanced AI.txt
H A L - Multiversal War AI.txt
McnTerra.txt

These are for the Hard/Network1 - Medium - and Easy settings in Skirmish Mode.

 "AiLaHo Advanced AI.txt"
	(used on Hard setting in "Skirmish Mode" of "Crossfire Hell"),
 "H A L - Multiversal War AI.txt"
        (used on Medium setting in "Skirmish Mode" of "Crossfire Hell"),
 "McnTerra.txt" 
        (used on Easy setting in "Skirmish Mode" of "Crossfire Hell").

 Note: Network1 (multiplay) defaults to the "Hard/Network1 AI

 I do recommend you get the 500 unit patch at TAMEC, and the 5k patch.  One note concerning the 5k patch, when installed, do click on the "patch.bat" found in your your C:\Cavedog\Totala directory.  I have discovered the the 500 unit patch works well with the NO CD program (found at TAMEC), but the 5k patch does require you to use the Total Annihilation CD for use.  You will push the limits of the 500 unit patch to annihilate your opponents.  The 5k patch with 5000 units is for exceptionally fast systems. 

 You must have, in your C:\Cavedog\Totala directory, either The Core Contingency or Battle Tactics expansion packs installed in order to use this battle map.

 Final Note and piece of advice.   Do be defensive on this battle map, it will stand you in good stead.

 joshcomm1


  Some Staff Positions held:
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 Staff - TA-Power 
http://www.planetannihilation.com/tapower/index.htm
 Map and AI creations.

 Staff - TAMEC 
http://www.tamec.net
 Team Manager and Senior Map Reviewer
 Map and AI creations.

and many others.


 CONTACT INFORMATION:
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  Mail to joshcomm1 (Jon C. Randall):
joshcomm@aol.com
